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Adelina Moura, PhD beings by presenting a study wherein an educational game for Android devices was developed with the goal of motivating students to study a Portuguese author of classic literature in Chapter One. In Chapter Two, Ana Nobre, PhD and Adelina Moura, PhD review the results of two studies, one on mobile learning in teaching French as a foreign language and the other on Portuguese language as a native language. Next, Chapter Three by Mohamed Sarrab, Hafedh Al-Shihi, Zuhoor Al-Khanjari, and Asharul Islam Khan also presents a study, this time on the correlation between internet and mobile experiences and mobile learning acceptance. In Chapter Four, Ronald Hoyt Robertson III deliberates on a pilot study of the Lazy User Model to identify situations where mobile learning is more beneficial than e-Learning. Afterwards, Chapter Five by Yen-Ting Lin and Yi-Chun Lin deliberates on the implementation of mobile learning in a flipped classroom. In Chapter Six, Tiziana Maria Sirangelo presents a study on the function of mobile technologies in learning and teaching activities in science education, after which Servel Miller, PhD and Katharine E. Welsh, PhD discuss students perceptions on Bring Your Own Device (BYOD) in Chapter Seven. Lastly, Chapter Eight by Judith Ramsay, Melody M. Terras, and Elizabeth A. Boyle examines the challenges of game-based learning.
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