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Game Performance Optimization in Practice

Profile CPU and GPU Bottlenecks, Fix Stuttering, and Build Smoother Games with Unity, Unreal Engine, and Godot

Sprache EnglischEnglisch
Buch Broschur
Buch Game Performance Optimization in Practice William L. Younker
Libristo-Code: 54400684
Verlag Independently published, November 2026
Game Performance Optimization in Practice: Profile CPU and GPU Bottlenecks, Fix Stuttering, and Buil... Vollständige Beschreibung
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Erwartete Einlagerung Veröffentlichung 08. 11. 2026

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Game Performance Optimization in Practice: Profile CPU and GPU Bottlenecks, Fix Stuttering, and Build Smoother Games with Unity, Unreal Engine, and Godot

Problem

Stop guessing why your game runs slowly. Find the real bottlenecks, eliminate performance problems, and deliver smoother, more responsive gameplay.

Is your game suffering from sudden FPS drops, frustrating stuttering, excessive memory usage, or inconsistent frame times? Have you tried optimizing scripts, reducing graphics quality, or changing engine settings without seeing meaningful improvements?

For game developers, programmers, and technical artists, poor performance can undermine even the most carefully designed gameplay experience.

The challenge isn't simply achieving higher FPS. It's understanding what causes slow frames, identifying CPU and GPU bottlenecks, and making targeted improvements without sacrificing visual quality or gameplay functionality.

You need a repeatable process for measuring, diagnosing, fixing, and preventing performance problems.

Solution

Game Performance Optimization in Practice provides a practical, hands-on approach to game performance engineering using Unity 6, Unreal Engine 5, and Godot 4.

Through clear explanations, working code examples, profiling techniques, and structured optimization projects, you'll learn how to identify expensive operations, improve frame-time consistency, and build games that perform reliably across different hardware configurations.

Inside, you'll learn how to:

  • Find and fix CPU and GPU bottlenecks using Unity Profiler, Unreal Insights, Godot profiling tools, and repeatable performance benchmarks.

  • Improve FPS and eliminate stuttering by addressing frame-time spikes, shader compilation delays, garbage collection, synchronization stalls, and inefficient game loops.

  • Optimize rendering and memory usage through GPU instancing, batching, visibility culling, asset streaming, texture optimization, and efficient resource management.

  • Make complex game systems run efficiently by optimizing physics, animation, enemy AI, pathfinding, particle effects, and multithreaded workloads.

  • Prevent performance regressions with automated benchmarking, frame-time budgets, continuous integration checks, and production release audits.

You'll also learn to optimize games for PCs, mobile devices, handheld systems, consoles, and virtual reality platforms while balancing graphical fidelity with hardware limitations.

Whether you're developing your first game, improving an existing project, or preparing a commercial release, this book helps you approach optimization with greater confidence and precision.

Proof

Built around practical implementation rather than isolated optimization tricks, this book follows a consistent engineering process: establish a baseline, profile the workload, identify the bottleneck, apply a targeted improvement, and verify the results.

Three dedicated optimization projects demonstrate this approach in Unity 6, Unreal Engine 5, and Godot 4, including CPU optimization, GPU-heavy environment tuning, and efficient management of hundreds of active objects.

The book also includes reusable Python benchmarking utilities, engine-specific code examples, troubleshooting references, performance checklists, and production handoff templates. Necessary code and instructions are included, with no companion repository required.

By applying these techniques, you'll develop the skills to make informed performance decisions, preserve gameplay quality, and maintain smoother, more consistent games throughout development.

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Informationen zum Buch

Vollständiger Name Game Performance Optimization in Practice
Sprache Englisch
Einband Buch - Broschur
Datum der Veröffentlichung 2026
Anzahl der Seiten 338
EAN 9798167517332
Libristo-Code 54400684
Gewicht 589
Abmessungen 178 x 254 x 18
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