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Using game theory and mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience. This A-Z guidebook covers the gamut of exciting ways you can use Gamification in your library such as motivating staff, bringing patrons into the library, driving traffic to your website and successfully engaging your community. Readers will learn the ins and outs of gamification techniques through projects such as: *How to Gamify Staff Orientation through a Badge Hunt *How to Gamify Patron Services through a Face of the Library Game *Gamify Your Programs by including Badges *Augmented Reality and a Catalog Easter egg Hunt *How to Gamify Information Literacy Education using Interactive Fiction *Gamify Library Orientation for Patrons with a Top Down Video Game
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