LIBRISTO
LIBROAMANTO
obligatorisch
Werden Sie Teil einer Gemeinschaft von Buchliebhabern aus der ganzen Welt und erhalten Sie eine Reihe von Vorteilen. Konto kostenlos anlegen
0
Kostenloser Versand mit Zásilkovna ab 69.99 €
Österreichische Post 5.49 GLS-Kurier 4.99 GLS-Kurier 4.99 DPD-Kurier 3.99 DPD-Stelle 2.99

Collision Detection in Interactive 3D Environments

Sprache EnglischEnglisch
Buch Hardcover
Buch Collision Detection in Interactive 3D Environments Gino Van Den Bergen
Libristo-Code: 04809096
Verlag Elsevier Books, Oktober 2003
The heart of any system that simulates the physical interaction between objects is collision detecti... Vollständige Beschreibung
? points 323 b
131.79 inkl. MwSt.
Externes Lager in kleiner Menge Wir versenden in 9-15 Tagen

30 Tage für die Rückgabe der Ware


Kunden kauften auch


Top
Real-Time Collision Detection Christer Ericson / Buch Hardcover
common.buy 151.59
Top
Cracking the Coding Interview Gayle Laakmann McDowell / Buch Broschur
common.buy 51.29
Seven Concurrency Models in Seven Weeks Paul Butcher / Buch Broschur
common.buy 37.09
Learn Java for Web Development Vishal Layka / Buch Broschur
common.buy 52.69
Pro AngularJS Adam Freeman / Buch Broschur
common.buy 82.89
Functional Programming in Java Pierre-yves Saumont / Buch Broschur
common.buy 39.99
Penetration Testing Georgia Weidman / Buch Broschur
common.buy 39.69
Top
Functional Programming in C++ Ivan Cukic / Buch Broschur
common.buy 45.79
Mastering Software Testing with JUnit 5 Boni Garcia / Buch Broschur
common.buy 51.39

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer! Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point system tend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID. About the CD-ROM The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details). About the Author Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.

Schauspielerin & Polyglotte
EWA KASP für
Video abspielen
Ewa Kasp
Libristo bietet die größte Auswahl an fremdsprachiger Literatur an. Deshalb kaufe ich meine Bücher hier ein.

Informationen zum Buch

Vollständiger Name Collision Detection in Interactive 3D Environments
Sprache Englisch
Einband Buch - Hardcover
Datum der Veröffentlichung 2003
Anzahl der Seiten 277
EAN 9781558608016
ISBN 155860801X
Libristo-Code 04809096
Gewicht 738
Abmessungen 195 x 242 x 21
Verschenken Sie dieses Buch noch heute
Es ist ganz einfach
1 Legen Sie das Buch in Ihren Warenkorb und wählen Sie den Versand als Geschenk 2 Wir schicken Ihnen umgehend einen Gutschein 3 Das Buch wird an die Adresse des beschenkten Empfängers geliefert

Das könnte Sie auch interessieren


Demnächst
Hearthstone: Innkeeper's Tavern Cookbook Chelsea Monroe-Cassel / Buch Hardcover
common.buy 20.19
Game Physics Engine Development Ian Millington / Buch Broschur
common.buy 87.29
Girls of Paper and Fire Natasha Ngan / Buch Hardcover
common.buy 25.49
Top
Bluets Maggie Nelson / Buch Hardcover
common.buy 12.99
Peasant Rents Richard Jones / Buch Broschur
common.buy 20.59
Celtic Design: The Tree of Life Aidan Meehan / Buch Broschur
common.buy 20.09
Top
Chaos Tom O'Neill / Buch Broschur
common.buy 18.79
Marvel Masterworks: The Tomb of Dracula Vol. 4 Marvel Various / Buch Hardcover
common.buy 58.99
Cathedrale D Evreux Et L Architecture Ra Yves Gallet / Buch Broschur
common.buy 52.29
DK Eyewitness Top 10 Mallorca EYEWITNESS DK / Buch Broschur
common.buy 18.29
Top
Introduction to Algorithms, fourth edition Thomas H. Cormen / Buch Hardcover
common.buy 150.59
The War on the West Douglas Murray / Buch Hardcover
common.buy 22.39
Top
The History of Graphic Design. 40th Ed. Jens Müller / Buch Hardcover
common.buy 26.29
Marginal Operation: Volume 8 Daisuke Kimura / Buch Broschur
common.buy 12.89
Top
Drawing and Painting Beautiful Flowers KATE KYEHYUN PARK / Buch Broschur
common.buy 21.29
Probabilistic Deep Learning Beate Sick / Buch Broschur
common.buy 56.09
Top
Goal Eliyahu M Goldratt / Buch Broschur
common.buy 22.29
Top
Made for Living Amber Lewis / Buch Hardcover
common.buy 32.59
Solo Beatles Film & TV Chronicle 1971-1980 Jörg Pieper / Buch Broschur
common.buy 45.59

Anmeldung

Melden Sie sich bei Ihrem Konto an. Sie haben noch kein Libristo-Konto? Erstellen Sie es jetzt!

 
obligatorisch
obligatorisch

Sie haben kein Konto? Nutzen Sie die Vorteile eines Libristo-Kontos!

Mit einem Libristo-Konto haben Sie alles unter Kontrolle.

Erstellen Sie ein Libristo-Konto
Buchberater Libroamiko
Hallo, ich bin Libroamiko, kann ich helfen?